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Gang of four

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My recently discovered love for converting and painting Traitor Ogryns would not let me rest until the fourth member of the squad was completed, so this post will be about him.

After the last Ogryn (you know, the one with the tongue…) had been such a joy to build, I found myseld really psyched for the next model. Unfortunately, it was a bit harder to come up with yet another Ogryn without the whole thing ending up boring. The reason for this was that there is unfortunately very little diversity in the plastic Ogres: While there are lots and lots of cool bits, the kit just offers two bodies, and the positioning of the arms is very restricted.

So it took me a while to build the last squad member, but in the end I prevailed. Here’s what I came up with:



Once again, the head was quite difficult to get right: I used a helmeted Ogryn head and added some augmetic goggles. But that alone made the Ogryn look like some really flustered fat guy with glasses, so I added an Ork armour plate to give him a closed helmet once again.


I tried to combine various visual elements from the other squad members without duplicating them outright. So the Ogryn got the helmet and goggles and some armoured arms from the Ironguts kit while also sporting the armour plates and a strange tank grafted to his back. He ended up looking like a “missing” link between the first two models I built which is just what I had intended.


I really wanted to use the huge club from the Ironguts kit, since it looks like a truly improvised weapon. It took some time to get the pose right, but in the end, everything worked out rather nicely. I also added some bags to the model’s waist to make the area look less plain.

By this time, the recipe for the paintjob had been well established, so all I had to do was to follow it. This also allowed me to finish this guy in a little over two hours which is quite a feat for me. Here he is:






The Ogryn’a giant club was painted as if it was made from stone studded with rusty metal. I wanted to give it a really used look, which I think worked pretty well.

Looking back on it now, the gut plate looks a little too busy. Mabe I should have gone with something simpler there. I also managed to overlook a very noticeable moldline along the right hand. Sigh.

Apart from that, though, I quite like the result. And the best thing is that I now have a fourth member for my merry barbershop quartet. Take a look (click for a bigger picture):


These guys really look like they mean business, right?

I will probably add yet another Ogryn to bring the number of models in the squad up to five, but that will have to wait for a bit. Although I am already finding myself thinking of the next conversion in line…

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard Tagged: 40k, big mutant, chaos, conversion, LNTD, lost and the damned, marauders, ogryns, paintjob, renegade militia, renegades, traitor guard, traitor IG, Urash's Marauders

Dark Vengeance – Gauging the possibilities…

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By now, many people have spent their first few days with the brand new Dark Vengeance box. The internet is abuzz with the discussions concerning the models and possible projects. There have been some very informative and helpful reviews, the usual, somewhat hamfisted propaganda on the part of GW and, of course, a magnitude of the seemingly inevitable “unboxings”. Some hobbyists (*cough*) have even begun showcasing their first painted or converted models.

After having spent a very enjoyable weekend sifting through the contents of the box (and painting the first batch of models) I would like to use this post to talk about some of my plans for all those lovely little plastic men. I already outlined some of the ideas in my first post on the subject, but in the light of my first hand on experiences with the box, some of those plans have changed, some may have been abandoned altogether, while still others only formed after seeing the models first hand. So let’s talk about the bigger picture, shall we?

First of all, let me say that my plan is to basically use up all that this box has to offer: Some of the models will be integrated into my different army projects, some may end up decorating my bases as corpses or broken statues. Still others will be cut into many different pieces and wait for better days at the bottom of my bitzbox. But all of it will be put to good use in one way or another. That much I promise you.

So let’s cut to the chase: Here’s a rather large post with my updated thoughts and plans for the different contents of the Dark Vengeance box, illustrated by lots of pretty pictures:

 

Chaos

It shouldn’t surprise you that the chaos models are very likely to find a new home in my World Eaters and/or Traitor Guard forces. In fact, I think that the chaos models alone are pretty much worth the purchase of the box. But what do I have in mind for those beauties?

Cultists

I already showed you the first three cultists I painted, and I decided that they needed some friends. So I set out to paint the next three. Instead of painting the same designs over again, I chose three different cultist — the duplicates will have to come later…

Again, my objective was to have these fit in with my other Traitor Guard models, so I stuck to the established colour scheme. I like to imagine that I was a tiny bit more succesful in painting these guys to fit my traitors this time:


I really love the gasmask on this guy! I even thought about a “Psycho Mantis” conversion while painting him. I also like the crude weapons some of these guys are wielding – like they had to improvise weapons from their regular tools or bits of machinery.

This next guy may have a different head and different weapons, but apart from that, he is actually identical to the guy above – albeit “flipped horizontally”. The only difference aside from the head and weapons is the added knife on the guy with the gas mask — I don’t think it’s too noticeable, though. After all, these are starter miniatures!



I tried adding some crude chaos heraldry on his scarf. A recurring element in my Traitor Guard. I went even further with this on this next guy:





Again, I love the mask. Reminds me of Kroenen in the first Hellboy film ;-)

And here’s all three of them together:


Seeing these side by side makes it even more obvious that the cultists on the left and right are basically the same design, but again: Let’s not forget that these are starter miniatures. I already mentioned that I am actually pretty happy with the look GW chose for the cultists!

And here’s all of my painted cultists so far:


These are pretty quick to paint, so it probably won’t be too long before I’ll have ten or even twenty of them finished. I’ll mainly be these for 40k, so all of them will be painted in the colours of my Traitor Guard. That said, they’ll make useful cameos in games of INQ28 (or even Necromunda).
I will be doing a number of smaller adjustments to some of the “duplicates” (weapon swaps and the like) for some more variety. I’ll also add an icon or two, following my belief that every chaos squad needs an icon. Apart from that, though, I’ll be using these pretty much out of the box.

Chaos Lord and Chosen

Hmmm, these guys are a tougher nut to crack: My gut instinct tells me to just leave them for later. Granted, some of them could be easily inducted into my World Eaters, but maybe I’ll just hang on to them for a later project: a small Chaos Killteam for Special Operations Killzone, or some “counts as”-Characters for my Traitor Guard (I recently saw a World Eater used as Colonel Straken — what a cool idea!). The guy with the twin Lightning claws may be an exception, since I am simply too much in love with the sculpt, but apart from that, I guess these guys will keep for a while.

Hellbrute

Definitely the star of the show for me, I am pretty psyched to start working on this bad boy. As a matter of fact, I already managed to paint what’s probably my favourite part of the model:



This was actually pretty hard to take a decent photo of, and that should tell you something about the size: So much fine detail, and very easy to obscure… I didn’t do a job worthy of the ‘Eavy Metal team, but I am still rather pleased with myself.

I also really love the anguished and tortured face peering from out of the Hellbrute’s bulk, so I had to start with it. Apart from that, I am currently dryfitting the parts and looking long and hard at the stuff in my bitzbox to decide which changes to make to the original model.

I’m a little torn, since I really love the Hellbrute as it is, and I don’t want to do conversions on this guys just for conversions’ sake. Yet I feel compelled to make some minor changes… Let me talk you through some of my early ideas — any feedback on this would be much appreciated!

First of all, this idea came up while I was messing around with some stuff from my bitzbox:




I actually have very little inclination to use the Minotaur head, but I still wanted to show you this mockup, because I think if somebody wanted to change the look of their Hellbrute or didn’t like the existing head, this could be an avenue worth exploring…

This one’s based on a similar idea. I just couldn’t help it…






I’ll have to be honest with you: I just love adding Juggernaut heads to Dreadnoughts!
I also think that this could really work. Hmmm, I’ll have to think about it…

Let’s talk about a couple of other changes I am considering:



I am actually pretty sure that I’ll be adding an Ogre Kingdoms gut plate to the model’s fist, as an approximation of the World Eaters’ legion badge. The part is a pretty nice fit and covers the more generic “Eye of Horus” symbol beneath. I also really liked the effect of the legion badge on my first Dread.

Then there’s the Multimelta:


I quite like the fact that they gave the model a Multimelta, seeing how this is one of the last weapons missing from my little Dreadnought Menagerie. But I am not completely sold on those stubby barrels. I could replace them with daemon heads from the chaos vehicle sprue (like TemplarCrusade01 did to great effect in this interesting video) or replace them with a Lasgun’s longer barrels…I’m not sure. Any thoughts?

And finally, those horn-tentacle things may have to go:


I appreciate what they were trying to do with this, but as it stands, they only serve to obscure the model’s silhouette. I haven’t decided on this, though. I’ll need to consider it for a while…

Even after playing around with a couple of different options, I couldn’t forget that Juggernaut head. If I were to attach it at a more interesting angle. like so…



…and add a neck made from cables and a spine, I think it would look really cool. Then again, I love the Hellbrute’s original face and wouldn’t want to permanently obscure it by a conversion… This really is a problem! Maybe I can do the Juggernaut head as an optional, removable addition to the model? Let me know what you think!

Let’s not forget the other side of the spectrum, though! So, what to do with the Sons of the Lion…?

 

Dark Angels:

Whenever I hit a roadblock during my musings on possible uses of the chaos models, I relax by working on some of the Dark Angel models. Some, if not most of these will be really useful for my Custodes army!

Characters

The Company Master will definitely be transformed into a Custodes officer! It should be easy enough: Just add a different head (for example, one from the High Elf White Lions kit), a couple of bitz and get rid of some of the DA symbols, and you’re there.

I’ll probably save the Librarian for later: He won’t do much good in a Custodes force, seeing how psykers were pretty much outlawed by the Edict of Nikaea. He might make a great base for an Inquisitor, though…Hmm, I’ll have to think about this.

And then there’s the limited edition Interrogator Chaplain. I am somehow feeling a little tempted to convert him into a Word Bearers Dark Apostle…but it’s definitely not a priority at the moment.

Ravenwing Bikes

These will probably end up as Custodes jetbikes sooner or later. I’ll be using this excellent tutorial by Ron Saikowski (of From The Warp fame), although the conversion will probably end up being a bit more complicated compared to normal Space Marine bikes, since the wheels of the bikes from the starter box are part of the bike’s main body. Still, nothing that a bit of judicious cutting cannot solve…

Tactical Marines

To tell you the truth, these are a bit of a problem: The sergeant will become a Custodes with some minor conversion work. As will the guy with the Plasma cannon (only sans the Plasma cannon, since they didn’t yet exist at the time of the Heresy, I believe). His arms are completely separate, and he is sporting a rather interesting, older helmet design, so he will become a member of a power armoured Custodes squad (I’ll be showcasing some models from the squad soon).

The other guys are a pretty hopeless case, though: I doubt any amount of cutting would make them look like anything but Dark Angels tac Marines. So into my bitzbox they go. Maybe I’ll use them as statues in a terrain project. Maybe I’ll start a DA army one day. Maybe I’ll think of something in time. We’ll see…

Deathwing Terminators

To tell you the truth, I am already hard at work cutting these up. They may not look like it, but the Deathwatch Terminators make for pretty convincing Custodes Terminators in Pre-Heresy Cataphract Terminator armour. You don’t believe me? Here’s proof:

First up, an early test model for my Custodes Terminators I built using a Black Reach Terminator:


I had already abandoned the hope of actually doing a whole squad of these, since I did not want to buy a whole box of Terminators for what was ultimately more of a “why the hell not?” project. But then, the Deathwing Terminators provided me with more than enough willing subjects to build some more Custodes in tactical Dreadnought armour. Behold:


This is an assembled Deathwatch Terminator from the starter box. So I took this guy and began to transform him. Quite a bit of cutting was needed for this, since I wanted to keep the Terminators powerfist — the rivets are just screaming Pre-Heresy to me. So I needed to get rid of the shoulderpad. I cut off the entire arm, replacing the upper part with a regular Terminator arm. The other arm and torso front were put away for future projects, and I used all kinds of stuff from my bitzbox to turn this guy into a Pre-Heresy Terminator. Take a look:

Same model, ladies and gentlemen ;-)

While I realise that the armour may not be a hundred percent consistent with the official artwork, I still think that enough of the visual cues are there to make this guy read as a Custodes in Cataphract armour.


I think the paintjob will do the rest ;-)


As you can see above, I also built the beginnings of a Guardian Spear: The weapon was spliced together from the blade of a Nemesis force halberd, the shaft of a thunderhammer and a part of a Chaos Knight lance. I may yet add a Boltgun to transform the weapon into an actual Guardian Spear.


This first success motivated to try again. So while my second batch of cultists was drying, I took another Deathwing Termie…


…and got to work again. By the way, say about GW’s decision to make the Marines in the box DA’s what you want, the poses on those Termies are excellent!

Again, my objective was to transform this guy into a Legio Custodes Terminator. Here’s the result of that plan:


The conversion was pretty easy too! I cut off the left arm (with the chainfist), which can still be used on another conversion and removed the Terminator’s head (that was a part of the torso). I replaced the arms with parts from my bitzbox and built the foundation of another Guardian Spear. Then I added some bitz. Done!


You’ll notice that my Custodes Terminators don’t look exactly alike. The reason for that is that I am using different base models and have to make do with what’s in my bitzbox. Then again, I think it fits that those warriors should wear individualised armour: Each of them is a mighty champion of the Imperium, so I think it’s quite alright if their armour deviates from the standard design here and there.


In closing, let me just say that I am pleasantly surprised how relatively easy those Deathwing Terminators can be converted into something quite different! As long as you’re not afraid of making some bold cuts… And definitely don’t try this at home if your bitzbox isn’t well equipped! You’ll need all kinds of stuff to make these guys look the part!

And there you have it: You’ve seen all that I’ve done with my Dark Vengeance models so far! If you’ve got any questions, criticism or words of encouragement, drop me a line in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, paintjob, Traitor Guard, WIP, World Eaters Tagged: 40k, adeptus custodes, cataphract terminators, chaos, chaos cultists, chaos space marines, conversion, dark vengeance, deathwing terminators, Dreadnought, hellbrute, khorne, legio custodes, lost and the damned, marauders, paintjob, renegade militia, renegades, starter box, traitor guard, traitor IG, traitors, Urash's Marauders, WIP, world eaters

The fifth Ogryn

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With lots of new hobby projects underway and a new Chaos Codex on the horizon, let’s take a little time to wrap up one of my ongoing projects: My Traitor Ogryns.

With four models already finished, I had enough parts left for one more member of the squad. I was also slowly running out of ideas, as I had tried pretty much everything I had set out to do with the squad. But there’s always room for one more model, right? So I sat down and converted the fifth – and final – Ogryn.

Here’s what I ended up with:




The basic idea with this guy is that his body is heavily armoured on the one side, and all but unprotected on the other. I used quite a few crude armour plates (cut from the rubber tyres of an old toy car, by the way). These are a recurring visual element across my Traitor Guard, and it was quite easy to cut them to fit the Ogryn’s bulk. I also used some of these to build a gorget of sorts for the lower half of the Ogryn’s face. Apart from that, this guy is more or less an out-of-the-box WFB Ogre. I did however add some wicked chains on the model’s back, looking like they had been punched through the flesh on the unprotected side.

I realised that the model wouldn’t be the visually most exciting in the squad from a conversion standpoint (and, in any case, there’s no upstaging the guy with the tongue), so I tried to distinguish this model through its paintjob: I added quite a bit of chaos iconography to the model, making it look like many crude symbols had been painted onto parts of the armour. I rather like the effect on the gut plate and the helmet, if I do say so myself.



And with that, my squad of Traitor Ogryns was truly finished. Here’s a shot of the whole squad for you:

I think I ended up with a very distinctive, mean looking squad of hulking brutes. The Ogre kit seems like a very restrictive choice, and it’s true that you will have to work around a couple of pitfalls if you want to make the most of your models. But it’s definitely possible to produce some pretty nice models this way. And they are a blast to paint — the slightly larger scale really lends itself well to all kinds of painting shenanigans that would be considerably harder to pull off on a smaller model!

Rules-wise, these guys could conceivably be played as Traitor Ogryns (in a straight IG list), Ogryn Berserkers (using the FW list for the Vraksian Renegade Militia), Big Mutants (according to the old “Eye of Terror” list for the Lost and the Damned)… or perhaps even as Chaos Spawn swelling the ranks of Chaos Cultists in a CSM army — the base size fits, at least…

Anyway, rules considerations aside, I am rather pleased with the overall look of the completed squad, but I’d love to hear what you think as well! Let me know in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard Tagged: 40k, big mutant, chaos, conversion, LNTD, lost and the damned, marauders, ogryn, paintjob, renegade militia, renegades, traitor guard, traitor IG, traitors, Urash's Marauders

More fun with Dark Vengeance

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With the new Codex Chaos Space Marines and FW’s first Horus Heresy book doubtlessly paramount on people’s minds, let’s not forget all the great models left in the Dark Vengeance box! I am still happily cutting and painting my way through these, as you’ll see for yourself in a minute:

First up, some more cultists:




Quite a straightforward paintjob on the guy with the big gun. As you can see, I added some chaos iconography to the model’s apron. I also think the backpack with the tools dangling from it is a very nice touch! I painted these to look rusty and used:


Next up, a model whose design quite closely resembles the FW Vraksian Renegade Militia models, if you ask me:



I went for the dark grey fatigues typical of my Traitor Guard. The skin portions gave me the opportunity to add some contrast, and the rebreather unit on the model’s back offered a nice chance of adding some rust and grime.


And finally, the third cultist I painted:





While this guy would make a convincing Cawdor ganger for Necromunda, I somehow like him quite a bit less than the other cultists. Maybe it has got something to do with his rather unimpressive “potatoe on a lenght of string” weapon? I’m not sure… The dog tags around his neck are definitely a nice touch, though! I also added some blood to make the weapon look at least halfway presentable ;-)

Anyway, with that, I had painted one model of each of the different designs from the starter box. I decided to round things off with a character to lead them:

I turned my attention to one of their leaders: the guy with the commissar’s coat. While I like both the coat and the Bloodpact-inspired grotesk, combining both of these elements on one model seemed like too much of a good thing to me. I also wasn’t all that keen on the arm holding the shotgun: In my opinion, it messes up the composition of the model. So I got to work, and here’s what I ended up with:





A rather simple conversion, as you can see. I wanted to further emphasise the look of a traitorous commissar, so I replaced the head with a fittingly sinister head from an old Warzone mini (an Imperial squad leader. The plastic models are still sold in bags of 80 and can be had for a song over at Prince August, in case anyone’s interested). I also replaced the left arm, opting for a Plasma pistol for no other reason than the fact that I like to paint small OSL effects on plasma coils.

The cool thing is that I can use this model as both a cultist leader (in a regular CSM army) or as a traitorous Lord Commissar (in a Traitor Guard list).

And here they are as a whole squad (click for bigger pictures):


I quite like the overall impression: They still look like a ragtag bunch, but the limited colour palette and unified basing nicely tie them together as a squad (and, hopefully, with the rest of my Traitor Guard as well).


For the second half of the cultists, I’ll be doing a number of smaller conversions to add a little additional variety: Exchange some heads, add a banner pole, use a couple of additional bitz,…

Here’s an initial impression:


The Helbrute’s also still standing on my desk, daring me to start painting it: I guess it won’t be too long now…

But what about the other half of the starter box’s contents?
Well, for one, I finally buckled up and converted the Deathwing sergeant into yet another Custodes Terminator wearing Cataphract armour. Here you go:





Again, a fairly easy conversion: I replaced the Terminator’s torso front with a piece from the Venerable Dreadnought kit. The right arm is a regular Terminator’s upper arm combined with a Chaos Lord’s Lightning claw. The result resembles the clawed gauntlets present in the HH artwork. The pauldrons are shinguards from loyal Dreadnoughts. I also added all kinds of purity seals, a topknot and a couple of other bitz.

Here’s a look at the whole “Cataphractii Squad” so far:


While these may not look as “official” as the new FW models, I am still reasonably pleased with the squad. I think they’ll end up looking rather nice once painted. And those Deathwing Terminators were in the box anyway, so the squad came at basically no extra cost!

Let’s wind up this post with two rather simple conversions, also for my Custodes:


The first model is a standard bearer for my squad of Custodes wearing Astartes pattern power armour. I converted this guy from the Dark Angel wielding a Plasma Gun (the gun itself was squirreled away for some future project, of course).

And then there’s the DA Company Master. With a simple head swap, he now looks like this:


Quite an imposing Legio Custodes Shield Captain, don’t you think? While these two models aren’t finished yet, I guess you can see where they are headed.

I am still far from fed-up with the Dark Vengeance models, quite the contrary: Thanks to the models I will be able to considerably bolster the ranks of both my Traitor Guard and Custodes. As as you can see, the models lend themselves rather nicely to conversions with a bit of thought (and decisive cutting…).

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, Traitor Guard, WIP, World Eaters Tagged: 40k, adeptus custodes, cataphract terminators, cataphractii, chaos, chaos cultists, conversion, dark vengeance, deathwing, LNTD, lord commissar, lost and the damned, marauders, painting, paintjob, renegade militia, renegades, terminators, traitor guard, traitor IG, traitors, Urash's Marauders, WIP

Touched by the Warp…

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Some time ago, dear cousin Andy gave me the WFB Chaos Lord on Manticore for my birthday, which was quite an excellent present, since it’s one of those kits that I was always drawn to but would probably never have purchased myself. Because, no matter how you cut it, there’s not that much use for a Manticore in a 40k army in the first place. But while I am still figuring out a use for the beast in question (trust me, I have a couple of ideas…), the kit is very much worth it for the rider bits alone:

You see, the kit comes with enough parts to build two riders for the Manticore: one heavily armoured Chaos Lord and an equally imposing (and quite menacing) Chaos Sorcerer, both with several weapon and head options. While I immediately squirreled away the Chaos Lord for a conversion involving a juggernaut (which you’ll be seeing on this blog sooner rather than later, especially since lords on juggers are so very useful now), the sorcerer was somewhat less essential to me: As you may have gathered, Khorne isn’t too down with that whole psyker thing…

The obvious solution was to make the sorcerer into a member of my Traitor Guard. Already having built a Company Commander and Lord Commissar for my traitors, it was high time to add a traitorous Primaris Pskyer as well.

For this conversion, I took a page from OST’s sorcerer conversion that he did for his Iron Warriors. I was quite inspired by that model, and so I sat down to build my own chaotic Psyker. Take a look:







As you can see, the basic conversion is very similar to OST’s sorcerer, although I made a few small changes: First of all, I didn’t use the chain cloak on the model since I wanted to keep it for a World Eaters conversion (The new Horus Heresy book also tells us that chains do play quite a big role in the World Eaters’ iconography, so that decision turned out to be spot-on). I also wanted the sorcerer to look like he was just about to unleash the powers of the Warp, so I posed his left hand to reflect that. Most of the other parts are directly from the original kit, with only some bits and bobs added to “40k-ify” the model a bit.


The rock formation on the base came from the Chaos Lord in Terminator armour. I added half an old WFB skeleton for some additional flavour. I also wanted to make it look like the model was floating, so I used some deft gluing to create that illusion. Take a look:


When it came to painting the model, I made sure to have the colours fit the rest of my Traitor Guard. I also added the trademark crude chaos symbols to the model’s cloak. Overall, the paintjob is a bit cleaner and less ragtag though, in order to make the model look more dignified and regal.


I really think these bitz are some of the best GW has ever put out: Just look at that menacing facemask. Brilliant!

To show how the sorcerer is channeling the powers of the Warp, I added simple OSL effects to the runes all over his equipment as well as to the open palm of his left hand:


The hand was more of a spontaneous idea, but I think it really works.

As for the potential uses of this model, the most obvious role it could play would be that of a Primaris Psyker. However, given the model’s imposing frame, I think it could work reasonably well as a CSM Sorcerer as well. And finally, it may even serve double-duty as a cult leader in games of INQ28 as well: As a matter of fact, this guy looks so cool together with the Dark Vengeance cultists that I am considering adding on of the small, cog-like chaos icons worn by them to this model to tie them together even more.

As with the rest of my Traitor Guard, there’s very little background in place at this point. However, the myterious and menacing nature of the model makes me think that this sorcerer may have been instrumental in the original regiment’s fall to the Ruinous Powers. Hmm….

Anyway, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard Tagged: 40k, chaos, chaos lord, conversion, LNTD, lost and the damned, marauders, paintjob, primaris psyker, psyker, renegade militia, renegades, sorcerer, traitor guard, traitor IG, traitors, Urash's Marauders

Parade ground: Urash’s Marauders

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Some time ago, I showcased all the World Eaters I had yet managed to paint on this blog. Today, I would like to do the same with my ever-growing detachment of Traitor Guard. This will serve two purposes: It will give me an excuse to show you all some pretty pictures, while it will also provide me with a way of collecting my thoughts on this army so far and to develop a couple of ideas about what’s next. If you are a regular reader, much of this will be familiar to you, but please bear with me ;-)

So let’s start off with a little family portrait. That’s my detachment of Traitor Guard so far:


Not bad for something that I only started to keep me amused from a conversion standpoint, don’t you think? Incidentally, the history of my Traitor Guard is full of strange coincidences: Back when I started them, there was basically no way to legally use them: The “Lost and the Damned” army list from Codex: Eye of Terror was, by that point, terribly outdated, and the 5th edition rules did not allow for allies. Granted, I could simply have used them as straight up Imperial Guard, but I didn’t want these guys to turn into a full scale second army, but rather into a force that could complement my World Eaters or be used in far smaller games. Still, I kept plugging away at them, and the army grew…


Everything started with this company/platoon command squad I built: One traitor for each of the combat roles. From left to right: Medic, standard bearer, commander, veteran with Plasmagun and veteran with Voxcaster. I also added a Rogue Psyker.


Next came my regular traitors, kitbashed from Cadians and WFB Chaos Marauders. Another squad of these has already been built, but I yet have to paint them.


Then, of course, my Traitor Ogryns: These guys were enormous fun to build and paint, and I think I managed to come up with quite a characterful unit there. Depending on the army list used, these could be played as regular Ogryns, Ogryn berserkers (from the Vrakisan Renegade Militia list), Big Mutants (from the old LNTD list) or possibly even as Chaos Spawn (when used in a CSM army).

I also built some characters for the army of course:


First up, Lord Urash, commander of the Marauders for now — until I come up with an even better model or he is usurped by one of his followers…


Then a champion with an obvious Nurglite bent, to be joined by a fittingly pestilent squad of traitors, one of these days…


A champion of Khorne, who makes a great traitor commander even now, but could end up leading a squad of beastmen or something similarily brutal at some point.


As you’ll recall, I also built a rogue Primaris Psyker, to add a little magical Oomph to the army. He could also do double duty as a champion of Tzeentch, to balance out the other two guys…


And finally, a renegade Lord Commissar, converted from a Dark Vengeance cultist leader — the opportunity was simply too good to pass up!

This army also marked my first foray into the wonderful (?) world of tanks: I built and painted a Basilisk that had been captured by the traitors:


Quite a challenge for me, although I am pretty happy with the result!

And so, that’s the current state of the army. All of the above assembled for a family portrait looks like this (click for a bigger picture):


Again, I am quite awestruck at the amount of models I managed to convert and paint, seeing how this was basically intended as a “just for fun” project! I also think the different parts of the army work together rather nicely, from a visual standpoint. The army is still pretty small, though: All that you can see above will add up to about 750 points tops. It’s also quite possibly a case of style over substance: I only included what I liked, so I have no idea how these guys would perform on the table.

But that’s beside the point: My Traitor Guard will probably mostly come in handy to bolster the ranks of my World Eaters and to add a little extra flavour in bigger games. And since several of the units could also conceivably be used as selections from Codex: Chaos Space Marines (traitors as cultists and Ogryns as Chaos Spawn, for example), it doesn’t matter that the army is as small as it is. After all, it’ll never become a classic IG gunline army, I can promise you that much…

You might have noticed that the Lord Commissar is conspicuously absent from the picture above: That’s because he has been busy assembling a little retinue of his own:


Of course the release of the new cultist models was really a godsend for my Traitor Guard: I chose to paint them all in matching colours. So even though they are looking like a rather ragtag bunch, they still read as a unified force and tie together with the rest of my Traitor Guard pretty well, as you can see.

So all in all, I feel that the time and money have been well spent on this little endeavour: I ended up with a force that was a blast to build and paint, plus I can use them in multiple ways, either as a part of my main 40k army, or on their own in smaller games. Some of the models could also make pretty convincing cameos in games of INQ28 or Necromunda (The Primaris Psyker and chaos cultists come to mind…).

So what’s on the horizon for Urash’s Marauders? I already told you that another squad of traitors is ready for painting. And I am currently working on the second squad of cultists from the Dark Vengeance box (expect some pictures of the conversions very soon…). That will give me about twenty more models to add to the force.

I also have a couple of leftover horses and riders from the WFB Marauder Horsemen in my bitzbox, so I may just end up building a squad of Rough Riders — to be perfectly honest, I am already dryfitting parts…

Beyond that, a squad of followers for the Nurgle champ could be interesting. Or some beastmen to be led by the Khorne guy. And what about Slaanesh? I may have to add another champion, to round things out. And maybe, just maybe, I’ll go and add a Valkyrie to the army one day. Not for the combat effectiveness, mind you: I just think that it’s a gorgeous model that would look great in my Traitor Guard colour scheme ;-)

Whatever will be next, though, the great part about this army is that it gives me lots of room for experimentation. And whenever I get tired of painting power armour (as every Marine player is wont to, from time to time), it’s always there to offer a nice change of pace.

If you want to know more about how this army was assembled, the different posts on Urash’s Marauders can be found here. I’d also love to hear your opinion on the army so far, so drop me comment!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard Tagged: 40k, army showcase, big mutant, chaos, conversion, dark vengeance, LNTD, lost and the damned, marauders, paintjob, renegade militia, renegades, traitor guard, traitor IG, traitors, Urash's Marauders

Totally worth it: 40k 2nd edition Codex Chaos

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As you may have realised by now, Totally Worth It as a series is as much about forgotten or unjustly maligned gems of tabletop wargaming as it is about the formative moments in my personal hobby life. So today I would like to address what may have been the defining purchase of my younger hobby years. Today on Totally Worth It: The 40k second edition Codex Chaos.

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Phew, where to start?

I already told you about my first contact with Warhammer 40k, and how it was completely unlike every other Sci-Fi setting I had ever heard about. Much of that would possibly still hold true for somebody getting into the hobby today, but there may be a number of differences, chief among them the way to get hold of the 40k background:

Back in the mid to late 90s, the Internet didn’t exist — or rather,  it didn’t exist for me. Neither did repositories of 40k background like Lexicanum, or hobbyists discussing in detail the background of their particular army on boards like Throne of Skulls or Dakka. So if you wanted to learn the background of the 40k universe, GW’s own publications were pretty much the only way to go. And since each of those books came at a sizeable price, even back then, you can probably imagine that getting access to all of it at once was pretty much out of the question. So while it didn’t take me all that long to discover that Chaos Space Marines were one of the factions that most fascinated me, my first approach to them happened via a number of small individual glimpses:

I remember seeing a picture of the model for Kharn the Betrayer and thinking: “I wonder what that guy’s story is!” I remember reading my buddy Phil’s 2nd edition Codex Ultramarines (in english, no less) and stumbling upon that scene where Marneus Calgar’s prowess in battle earns him a salute from a World Eaters champion and being fascinated by that idea, even then. I remember discovering that there were such things as Plague Marines, the Thousand Sons, or Abaddon the Despoiler, but I knew the models long before I discovered their background or their significance in the lore. As a matter of fact, I would sometimes ask some of my buddies who had bought the models what those guys’ background was, and they’d shrug because they didn’t know.

So it was clear to me that I would need to find out the hard way: I needed to read up on these guys. So when the 3rd edition of Warhammer 40k was released, the Codex Chaos Space Marines was the second 40k book I ever purchased (soon after Codex Dark Eldar). And actually, the best way to start describing how momentous the sedond edition Codex Chaos was for my hobby life is to first talk about the 3rd edition Codex:

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Back then, GW was following a policy of stripping down their Codices as much as they could for a while, making them as short and bare bones as they could be. That way, their reasoning went, they would be able to produce more of them in a shorter amount of time. They where right in this, but unfortunately, the books were worse for it.

To wit: I had hoped the CSM Codex to be a great introduction to an army I was fascinated with, but it barely gave me a taste: Sure, it contained basic informations about the Great Crusade, the Horus Heresy and the fall of the traitor Legions, and I lapped it all up eagerly. But it didn’t even begin to tap into the respective traitor legions’ rich lore. Even then, before all the HH novels, you just knew there had to be lots and lots of (potential) backstory to these guys: On a very basic level, they were just evil Space Marines, sure. But it went beyond that: They had rebelled. They had lost. They were 10,000 years old. What tragedy! What narrative potential!

Unfortunately, the 3rd edition Codex barely gave one short column of text for each of the original traitor legions. And – I kid you not – they even forgot the Word Beareres altogether! And what artwork there was was so small as to be pretty much insignificant.

Now a minimalist approach like that might have worked for the Dark Eldar (at least at first), seeing how they were a brand new faction with very little backstory in the setting. But for the Chaos Space Marines, it was a horrible idea: All the depth and tragedy fell by the wayside in favour of a very stripped down rulebook. The one thing about the Codex that has really managed to age rather gracefully (apart from the impressive cover artwork by Wayne England) is the ‘Eavy Metal section, featuring lots and lots of creative and interesting conversions:

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As a matter of fact, this may also be the only section of the book that actually hints at what a compelling faction chaos can really be, showcasing one of the greatest aspects of the army: its versatility and the potential for customisation and conversion. The rest of the book seems more like an Excel spreadsheet, though. And a general fondness for old wargaming publications notwithstanding, I feel that it’s probably the weakest CSM Codex ever.

But back then, it was all I had to work with, so it had to be enough. I was immediately drawn to the World Eaters, since I have been a worshipper of Khorne ever since my WFB days, and there was a new plastic kit just coming out for the Khorne Berzerkers back then — how time flies: Almost twenty years later, and that same plastic kit is still available — in fact, I bought my last one some time last year…

Anyway, I kept plugging away on my own for a couple of years, and then, one day, discovered a copy of the second edition Codex Chaos at a comic book store. A quick glance made it clear that this was the book I had been pining for: Just skimming across the background for the traitor legions gave me more ideas and inspiration than the whole 3rd edition Codex. So I picked up the book in a heartbeat (and for a pretty penny, at that), hurried home and spent the next few days tugging into the background for my favourite 40k army. And with that, we finally arrive at our main subject, after a rather wordy introduction.

After the meagre 3rd edition Codex, nothing could have prepared me for the 2nd edition book. In fact, it still remains my favourite chaos army book ever. And even for somebody getting into the hobby today, it would still be an ideal place to get information on the traitor legions.

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The book’s background section is simply fantastic: Each traitor legion gets about half a page of background, but the fluff is concise, well written and cuts straight to the heart of each legion. And even though the following years have seen the HH series flesh out more and more of the backstory, changing around some things while completely dropping others, very little of the background presented in the 2nd edition Codex has been completely invalidated by the newer material. It’s all there: The Word Bearers as the original traitor legion. The sundering of the World Eaters at Skalathrax. The Thousand Sons’ descent into mutation and madness, as well astheir subsequent death and rebirth at the hands or Ahriman. The duplicity of the Alpha Legion. It just goes on and on…

Sure, subsequent iterations of the fluff have added layers of complexity: The Word Bearers are a far bigger (and even more sinister) influence in the more recent material. The Alpha Legion’s allegiance has become far more ambiguous. But reading through the material in the codex still gives you a compelling and completely viable rundown of the traitor legions. And all the backstory and narrative potential isn’t merely being obliquely hinted at.

Of course it helps that the book is lavishly illustrated, featuring brilliant artwork by such luminaries as Mark Gibbons, Wayne England and, of course, John Blanche himself. Did you know JB actually did some World Eaters artwork at one point?

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From haunting, Blanchian daemonworlds and Mark Gibbon’s quintessential Khorne berzerker art to Wayne England’s brilliantly evocative legion badges, the book is overflowing with cool artwork. Some of it may seem slightly goofy today, but it’s a great collection, with influences from the RT era still clearly evident, while the newer pieces would work flawlessly in a modern codex. In fact, one of John Blanche’s most iconic spreads was subsequently republished both in WD and the fourth edition codex:

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Two pages full of crazy conversion and customisation ideas. And even though none of the bitz mentioned may be available any longer, this spread instantly tells you what building and painting a CSM army is about: It’s about giving it your all to make sure your legionaries actually look like the 10,000 year veterans they are! It’s about tweaking each model and going the extra mile, to end up with an army that is truly special and unique!

The ‘Eavy Metal section of the book shows all the available CSM models from the time and has a nice showcase for most of the traitor legions. As a matter of fact, the two page spread showing the World Eaters models available back then has more background for the legion than the 3rd edition book’s entire background section:

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And, of course, there’s also advice on how to customise and convert your chaos models. This nicely complements John Blanche’s ideas, and I am still rather fond of some of the conversions shown in the 2nd edition Codex, even though miniature design has come quite a long way since then.

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It’s also worth mentioning that there are no more conversions in today’s codices, which I think is a crying shame!

The book continues with an in-depth look at the most notorious champions of chaos, introducing characters like Abaddon the Despoiler, Kharn the Betrayer, Ahriman of the Thousand Sons and Fabius Bile. And it has to be said that some of the artwork featured in that section not only managed to blow me away back then, but is just as impressive today. Check out this piece of artwork depicting Fabius Bile.

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Best version of the character ever, if you ask me!

And there’s more: A huge wargear section, not only featuring the rules for the different items but also containing interesting tidbits about the state of technology at the time of the Great Crusade (sadly, this – along with the rules section – is one of the parts of the book that have been invalidated by the newer fluff and material). A section about traitor chapters of the Adeptus Astartes, featuring the notorious Red Corsairs and – for the first time – their Lord, Huron Blackheart. There’s also a chunk of background about the Fallen Angels and Cypher. The book just goes on and on and lets you discover a thousand different and cool details about the servants of chaos.

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Certainly one of the greatest things about the book is its sizeable appendix, though, providing you with rules for chaos cultists and traitorous planetary defense forces. And it even gives you rules for daemon world armies, eternally waging war in the Eye of Terror. This effectively allows you to use parts (or indeed the entirety) of your WFB chaos army in 40k games to represent the twisted armies of the Eye — a nice callback to the blending of WFB and RT that occured in the “Realm of Chaos” books of yore.  The section also gives you information about the great four’s original daemon princes, along with corresponding rules.

In fact, this section is a perfect representation of what’s so great about the book in the first place: You get the feeling that Jervis Johnson and Andy Chambers just decided to throw in every cool idea they had, and to make as comprehensive a book about the ruinous powers as they could. Some of the rules may be experimental and unbalanced (in fact, the authors even specifically point this out with regard to the appendix). Some ideas may seem goofy nowadays (and, in all fairness, they were probably just as goofy back then). But the book is clearly a work of love, and that fact shows through on every page. Even the very last page of the book is used by the authors to impart yet more ideas for narrative games involving the forces of chaos. You cannot help but violently fall in love with a design philosophy like that!

So, where does that leave us in regard to the versions of the CSM Codex that came afterwards? As you may have gathered, the less said about the 3rd edition Codex, the better. The fabled “3,5 Codex” still stands tall as a fan favourite, because it allowed players to play each chaos legion with its own custom rules and wargear — however, this came at the price of making chaos armies somewhat unwieldy and frankly impenetrable for non-chaos players. The oft-maligned fourth edition codex, derisively called “Gav Dex” by some, went for a far more streamlined solution, alienating quite a few players along the way. Personally speaking, I rather liked the codex for its flexibility, and I think much of the criticism leveled at its authors is actually rather unfair (you can read my thoughts on the matter here, in case you are interested).

And the sixth edition codex? I like the book: It has great production values, and the rules set seems robust enough while retaining the flexibility of the last edition’s codex. But the legion specific background is back to one short column per legion, and that’s certainly not an improvement.

In all fairness, giving chaos players a book they are actually happy with may be an unsolvable task: A Codex to make every chaos player happy would probably have to be 500 pages long, feature full rules for each and every legion (and, as a consequence, probably cost 250 Euros). So I think Phil Kelly’s effort was probably the best possible compromise. The situation today is also far different from that in the mid-90s: With places like Lexicanum and the 40kWiki and publications like the BL novels available, you have all the background you might need at your fingertips at all times. There’s also a huge online community of hobbyists to discuss the background and fluff with. So today’s codices may actually no longer be requird to be the be-all and end-all when it comes to describing the background.

Still, the 2nd edition Codex Chaos still stands as possibly my favourite chaos army book ever. It delivers a fantastic amount of bang for the buck and is still just as good an introduction to the traitor legions now as it was back then. And even though the rules are no longer viable, the book is still a great puchase, just for the background section and the crazy amount of ideas on display! So if you’re a chaos player, and should find yourself in any position to pick this up, go for it: It’s still totally worth it!

 

So yeah, that was my rather wordy – and probably completely inadequate – love letter to one of my favourite GW publications ever, I guess. Provided you didn’t fall asleep in the first place, should you have anything to add regarding the book, or any feedback to this review, I’d be happy to hear from you in the comments section!

And, in any case, thanks for looking and stay tuned for more!

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Filed under: 40k, Chaos, Fluff, Pointless ramblings, Totally worth it, World Eaters Tagged: 2nd edition 40k, 40k, background, blast from the past, chaos, chaos space marines, codex chaos space marines, fluff, lost and the damned, old stuff, review

Assorted Chaos

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While I am itching to paint some of the models I have recently converted, the high temperatures all around have rendered painting all but impossible for the last week or so. Fortunately enough, the temperature has dropped a bit, and it looks like I can finally get to work at the weekend. Huzza!

Until then, let me show you some odds and ends, as well as some ongoing conversion projects for my World Eaters. While I have had to content myself mainly with some kitbashing for the last few days, I still have some new models to show for it ;-)

 

1. A new toy for the Undying

First up, a small project I somehow forgot to show you earlier. You may remember one of my Chaos Dreadnoughts/Helbrutes, Khoron the Undying, with all his various toys. Alas, the poor chap was still missing a Multimelta to round out his equipment choices. So I finally sat down to solve that problem and cobbled together a suitable weapon from a Venerable Dreadnought’s arm, a Sisters of Battle Multimelta and a Khorne icon:

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Since I didn’t have any more armour plates to cover up the loyalist engravings on the arm, the icon was cut to size and blended in with a little GS to make the arm look suitably chaotic. The Multimelta may just be a tad too small, but I still rather like the overall result:

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This means I am only short a rocket launcher arm before I’ll own a full set of equipment options for my Helbrutes, and I already have an idea…

 

2. The Sons of Cron

The second thing I want to show you today are some more models for my Chosen, the Sons of Cron. I already posted my attempt at converting some of the Dark Vengeance Chosen for my World Eaters some time ago, and the fact that these models are so amazingly detailed meant that I had to touch up some of the Chosen I had already built from “regular” CSM and berzerker parts:

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The guy on the right is a good example for that. Some Raptor parts and additional trophies were added to him to bring his look more in line with that of the ultra-detailed Dark Vengeance model on the left.

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These two guys were also touched up, with the Chosen on the left receiving a new right arm, shield and some trophies, while a highly detailed set of Khornate “bunny ears” (from the WFB Skullcrushers) and a severed head were added to the gentlemen on the right. A recurring visual motif for my Chosen is that they are channelling both the legion’s gladiatorial origins as well as the 4th assault company’s role as a hunting party, so there are several visual cues to both ideas (the bare arms, the slightly gladiatorial equipment and the amount of trophies, for one). I am really pretty happy with these guys, because they now hold up quite a bit better when seen next to the Dark Vengeance Chosen.

And finally, a possible champion (or even Chaos Lord), converted from on of the bolter wielding Chosen from Dark Vengeance. You already know this guy:

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When Dark Vengeance was originally released, I feared that it would bepretty much impossible to make my Chosen fit the look of the highly detailed pieces from the box. And while they may not be a perfect approximation of the Dark Vengeance models’ level of detail, I am stil rather happy with how the squad has turned out so far. They look rather nice together, I think:

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As a matter of fact, there are even more where these came from. So I guess I will have to do a more detailed post on the Sons of Cron at some point…

 

3. The Teeth of Khorne

Another ongoing project of mine is the construction of a squad of Khornate Havocs. There used to be a time where not every member of the World Eaters was described as a raving lunatic completely addicted to combat at close quarters. There were also the “Teeth of Khorne”, the legion’s dedicated long range support troops. And since the 4th assault company tries its best to function as an at least slightly varied force, it was clear to me that building a dedicated squad of World Eaters wielding big guns could be a fun conversion project.

I took quite a bit of inspiration from the legendary Wayde Pryce’s Khorne Havocs when conceptualising these models. And since these are a fun experiment for now, first and foremost, I am trying to build them mainly from leftovers. Here’s my first test model with a kitbashed Autocannon:

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I originally wanted to go for the usual, double-barrelled look for the weapon, but I liked the gatling look slightly better in the end, and I love the idea of these guys relentlessly advancing, their weapons spewing a relentless hail of fire. The model is nowhere near finished, of course, but I think I may be on to something here…

Here’s the Havoc with a buddy, using the (rather clunky) metal Autocannon arms from the Havoc conversion set:

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Like I said, I am mainly building these guys for fun right now, so let’s see where this is going. One thing became clear to me, though: Introducing the “Teeth of Khorne” as yet another arm of the 4th assault company also offers me the chance to build yet another Huntmaster as Master of the Teeth. Yay! ;-)

 

4. The Wall of Brass

I picked up a used Aegis Defense Line from cousin Andy quite a while ago, and seeing how these fortifications can become rather useful in the game, I began to convert the parts to make them fit the overall look of my army. So far, I have been mostly experimenting with a couple of bitz and have built some “proof of concept” pieces, yet I believe I may be on the right track:

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Some of the armour plates from the chaos vehicle kits are a perfect fit for the Aegis Defense Line. All the aquilas will have to be shaved off (which is quite a bit of work) or covered with bitz, though. The Hydra Flak Cannon was in a pretty sorry state when I got the kit, so I mainly contented myself with cleaning it up and adding a spiky bit here and there (as well as a brass icon of Khorne at the base of the weapon).

For the rest of the pieces, I have begun to add some details and trophies:

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Well, I think we can all agree that this thing “NEEDS MOAR SKULLZ!” ;-)

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I also experimented with adding a Space Marine torso, impaled on the front of the wall.

Getting the fortification completely sorted out will be quite a bit more work, but it’s a fun little kitbashing project that can keep me occupied when other activities are not an option.

 

So, while the weather has prevented me from tackling some of the bigger painting projects, I have been far from idle, as you can see. And with the temperatures returning to normal now, expect to see some rather interesting pieces soon-ish.

Until then, let me know what you think! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, WIP, World Eaters Tagged: 40k, aegis defense line, chaos, chaos space marines, chosen, conversion, dark vengeance, Dreadnought, havocs, khorne, khoron the undying, lost and the damned, marauders, renegade militia, renegades, teeth of khorne, terrain, Urash's Marauders, WIP, world eaters

Aren’t you a little tall for a stormtrooper? A first hands on with the Tempestus Scions and more…

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Don’t worry, a detailed look at the whole Astra Militarum release is still forthcoming in the near future, but seeing how everyone (myself included) seems to be all over the new Tempestus Scions at the moment, let us put the cart before the horse for once, so to speak, and allow me to share my first hands on experiences with the kit. We’ll also take a look at options for building Stormtroopers for your IG (or Traitor Guard) force in general, and I dear it’ll be a rather wordy post, all things considered. I am also fairly confident you’ll get a few ideas out of the deal, though, so bear with me here!

Let me start by saying that the Tempestus Scions are an amazing kit, regarding both the quality of the sculpt and the amount of bitz and options you get. I have been asking myself for a long time why so few of the actual IG models (the fantastically eclectic Vostroyans notwithstanding) actually channel the anachronistic design elements that permeate the rest of the 40k universe, but with the Tempestus Scions, the combination of high tech and baroque, sometimes even medieval, elements is finally available in model form. I won’t get into this part any further, since it will probably play a pretty big role in my upcoming review of the Astra Militarum release. Suffice it to say for now  that I am all for more ostentatiousness and baroqueness in the IG catalogue!

Beyond the exciting design, though, the kit also provides an extremely versatile and extensive toolbox for building five excellent models. And the kit is full of opportunities right though the gate, enabling you to build elite soldiers for your Guard regiment as well as Inquisitorial Stormtroopers of any stripe and even Traitor Guard — because the decorative armour trim adorning all the Scions’ armour plates make it really easy to turn these guys to chaos.

Indeed, my current plan is to turn at least four of the models into the beginnings of a squad of elite soldiers for my detachment of Traitor Guard,  although I will probably use one model and some of the amazing Tempestor Prime bitz to buy an Inquisitor/Imperial Noble/senior IG officer/whatever…

That’s a plan for the near future, however. For now, let’s do some experiments in order to explore the kit in more detail!

 

I. Initial kitbashing

Taking inspiration from Jeff Vader’s recent experimentation with different head swaps on the Tempestus Scions, I did something similar, collecting various heads from my bitzbox and trying them on my first Scion test model, in order to see how they would change the overall look and feel of the model. Now don’t get me wrong, the whopping seventeen heads that come with the kit are just as amazing as the rest of the parts. But I still wanted to see how a mere head swap might turn one of the models into very different characters.

I filed my findings into several different categories. Just click for bigger pictures, by the way:


Experiment I: Inquisitorial types

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I wanted to explore several options for creating shadowy and/or hi-tech-y Stormtroopers. My first experiment was to use a leftover head from Inquisitor Coteaz I still had lying around, and not only was it a great fit, but the resulting model is quite similar to the Sergeant of the Kasrkin models, don’t you think? I am seriously considering using that head for my Scion-based Inquisitor.

I also tried two robed DA heads, and while Marine heads tend to be a bit clunky when used on non-marine bodies, these might actually work (although it would be necessary to shave down the neck portion, which I didn’t do for my experiments). The sergeant from Jeff Vader’s wonderful squad of Tempestus Scions uses one of these heads as well, by the way, so you don’t need to rely on my word alone!
Oh, and I also like the faceless SpecOps look of the fourth head (a Valkyrie pilot head, I guess? Just bought it via ebay some time ago).


Experiment II: Medieval types

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There’s quite a bit of overlap with the Inquisitorial types on these, although I wanted to see how to make the Scions look even more archaic and medieval. I mostly used Bretonnian heads during this attempt.

I actually really like the Brodie-helmet like look of models on the left! These might look great for a fire-and-brimstone Hereticus retinue (or in a particularly medieval IG regiment). The helmets do interfere with the antenna and sensor array on the shoulders, however, so some cutting might be in oder if you want to take this route. The knight helmet was mainly a joke, as was the shaved down berzerker helmet on the right (just the thing if you’re going for the old “Boba Fett” look, though).


Experiment III: IG veterans

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I think that using various heads from the IG, WFB Empire or even Space Marine catalogues could be a great options of making the Scions look less like freshly-pressed parade ground soldiers and more like hard-boiled veterans from some of the more colourful regiments of the Astra Militarum.

I particularly like the one with the wolf scout head on the far right ;-)


Experiments IV and V: Traitors and Renegades

Ahhh, now we’re talking: I tried various chaotic heads in order to make the Scion model look like a Traitor Guard soldier: Like I said, the trim on their body armour makes them equally viable for chaos, if you ask me. I did already shave off some of the beautiful IG iconography, too. Anyway, here’s my first set of traitor experiments:

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As you can see, slightly shaved down WFB chaos warrior helmets will work, as will heads from the plastic cultists.

I tried even more heads, though:

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I really liked one of Jeff Vader’s experiments, where he used a head from the WFB Marauder Horsemen, and indeed, those heads work brilliantly on the Scion bodies: They are instantly recognisable as chaotic, but they still seem orderly enough so as not to damage the elite soldier look. My absolute favourite has to be the head from the Dark Vengeance cultist champ, though: While it may look slightly goofy on virtually any other model, here it instantly transforms a Scion into a warrior of the Blood Pact – BAM!

I didn’t limit myself to trying different heads, however, I also did a couple of smaller experiments involving different body parts:

For those of you who might be thinking of using the scions as a base for (Dark) AdMech Skitarii conversions, the following pictures might be helpful as well:

You can combine the scion torsos with flagellant legs:

Stormtrooper kitbashing (7)
Stormtrooper kitbashing (8)
For the real Skitarii look, you would probably need to replace the bare feet with something suitably tech-y and bulky (Necron feet, perhaps?). And you’d need to either add a cowl sculpted from GS or use the AdMech-styled cultist head.

As an alternative for making Skitarii (or, indeed, trenchcoat scions), you could use the legs from that very cultist:

Stormtrooper kitbashing (9)
Stormtrooper kitbashing (10)
While the legs may seem to be a bit on the thin side, the trenchcoat idea is nevertheless pretty interesting, because you end up with something only one step away from one of my favourite pieces of IG artwork by none other than the great Jes Goodwin.

One last early kitbashing idea: I just had to try and combine one of the masked Scion heads with the helmet of a Bretonnian Man-at-arms, again creating something resembling a futuristic Brodie helmet/gas mask combo:

Stormtrooper kitbashing (11)
The resulting model basically looks like a more detailed, more baroque GW version of one of my beloved Warzone 2nd edition starter minis:

Stormtrooper kitbashing (12)

Might be a useful idea for IG as well as Inquisitorial Stormtroopers or Traitor Guard, though…

2. Playing around with Tempestus Scion bitz

Interestingly enough, the first mostly finished model to come out of my purchase of the Tempestus Scions wasn’t even a Tempestus Scion: I used the voxcaster bitz from the new kit to salvage a FW Vraksian Militia torso I had seriously damaged during another conversion, and thanks to the new bitz, I was able to build a traitor soldier with voxcaster:

Stormtrooper kitbashing (13)
Stormtrooper kitbashing (14)
Even though he uses Chaos Marauder legs and a FW torso, he should still work well enough as a squad member for my chaos elites. He looks good enough next to my test model, at least:

Stormtrooper kitbashing (15)
On a semi-related note, the idea of this guy making prank calls during battle really cracks me up: I imagine nothing will mess with your battle logistics like someone calling in the middle of an offensive demanding to speak to Commissar I.P. Freely…  :-)

Anyway, back to the traitors: As it happens, I have some Vraksian torsos lying around (courtesy of fellow hobbyist PDH) and I think I will use more Marauder legs and a couple of bitz from the Scion kit to transform them into further models for the elite squad:

Stormtrooper kitbashing (17)
Again, they should work well enough from a scale perspective:

Stormtrooper kitbashing (16)
So, not only are the Tempestus Scions themselves great for different conversions, but the amount of extra bitz will also be really useful in converting even more models, both for my Traitor Guard and, I imagine, the odd INQ28 model. On a related note, make sure to check out little brother’s scion conversions over at his Ammobunker thread: His models are a great proof of concept for how easy it is to make the Tempestus Scions into traitors with just a minor influx of bitz! And Adam Wier has some very interesting ideas about slightly modifying the stock models as well.

I imagine that the coming weeks will bring a cornucopia of inspiring Scion conversions, so you actually might want to leave your sprues untouched for now… ;-)

 

3. Alternatives

So, once again, I am really happy with the Tempestus Scions and the conversion and kitbashing options they provide. But my love for the kit notwithstanding, let me discuss yet another source for possible Stormtroopers. As you will see, this is clearly not a case of favouring one kit (or manufacturer) over the other, but rather an attempt at outlining several, partly interlocking approaches for building just the Stormtroopers and elite soldiers you need:

Quite some time ago, I participated in a Kickstarter to make some of Mark Mondragon’s designs available in glorious plastic. The kits coming out of this Kickstarter, namely the different plastic Titans and the Eisenkern Stormtroopers, were one of my favourite hobby releases in 2013, as some may recall. And it’s the latter of the two I would like to talk about:

Eternal Hunts Awards 2013 (3)
The Eisenkern Stromtroopers provide an alternate set of models for your Imperial Guard. Granted, these are not GW models, so you won’t be able to use them in any GW events or GW stores, but the models are still definitely nice enough to showcase them here! As a matter of fact, I was already feeling bad for not making the time to talk about them in more detail earlier, but now it turns out that the opportunity to discuss them back to back with the new Tempestus Scions is just the perfect way of taking a closer look at the kit. So let’s look at both kits, shall we:

Stormtrooper kitbashing (18)

On their own, the Eisenkern Stormtroopers provide a kit for making very cool looking elite soldiers with a very distinct WWII vibe. Incidentally, the background of the Eisenkern faction basically has them as “Germans IN SPACE!” (and the name certainly is a dead giveaway…). My personal reason for supporting their creation in plastic was that they really reminded me of the Wolf Brigade in Jin-Roh, but those designs were of course based on historical German uniforms again, so it’s a bit of a circular argument.

Anyway, the kit comes with so many options for customisation that it’s almost ridiculous, and these options are further multiplied if you decide to purchase an additional set of conversion and equipment bitz, giving you lots and lots of different weapons, heads, hands and various gear. Therefore, the humble test model pictured above is really just the tip of the iceberg.

Here’s a scale comparison with the Tempestus Scions:

Stormtrooper kitbashing (19)
Stormtrooper kitbashing (20)
Stormtrooper kitbashing (21)
As you can see, both models are more or less of the same height: The Eisenkern Stormtrooper is ever so slightly taller, yet less bulky than the Tempestus Scion. From a structural perspective, there are quite a few parallels, though, ranging from the body armour and rebreather helmets to the power plant-like section on the model’s back.

The overall look is still ever so slightly different, though: Where the Tempestus Scions are full-out baroque and grimdark, the Eisenkern models are more hi-tech, albeit with a clear retro element.

But let’s look at some more scale pictures, this time with a “regular” IG model, a cultist and an Astartes as additional parts of the comparison:

Stormtrooper kitbashing (22)
Stormtrooper kitbashing (23)
As you can see, both Stormtrooper models nicely fit into the gap between “regular” humans and Astartes: While both are basically just as tall as a regular Marine, the added bulkiness still nicely separates the Astartes from the unaugmented models.

One obvious problem with the Eisenkern models lies in the slightly more realistic (and less “heroic”) proportions when compared to GW kits. While this certainly isn’t a shortcoming per se, it can become a bit of a problem when trying to combine the Eisenkern models with GW bitz.

For instance, where the Tempestus Scion bodies will happily accept even Marine heads with a bit of cutting, even fairly slender heads like the wolf scout head pictured below will look slightly too clunky on an Eisenkern Trooper:

Stormtrooper kitbashing (24)
That said, some heads work better than others: I have collected some cases where the GW heads worked reasonably well below:

Stormtrooper kitbashing (25)

Stormtrooper kitbashing (26)

Stormtrooper kitbashing (27)
In any case, the important thing to keep in mind here is that these parts certainly weren’t designed to be mixed, so the fact that it still works out in some cases should be treated more like a bonus — but more on that in a minute.

The main problem from a design perspective is that the Eisenkern Stormtroopers are far less useful for “classic” chaos than the Tempestus Scions, because the smooth lines are not nearly baroque and archaic enough for your average traitor guard, whereas the extra decoration on the Scions makes them very chaos-y right out of the box. The common Eisenkern Stormtrooper fares less well when combined with chaos bitz.

Stormtrooper kitbashing (28)
But, again, this is obviously not really a fault of the kit itself: It wasn’t even designed to allow for shenanigans like that.

The big surprise, then, is that the Eisenkern Stormtroopers work amazingly well with the Tempestus Scion heads:

Stormtrooper kitbashing (29)
The beret heads from the Scions are perfect for Eisenkern officers — and actually much better than the somewhat generic bare heads that come with the Eisenkern kit (one of the few failings of an otherwise brilliant kit, I might add).

The same goes for the helmeted Scion heads:

Stormtrooper kitbashing (30)
And finally, the beret head with gas mask, one of the coolest heads in the kit anyway, is pretty much the perfect officer head for an Eisenkern Stormtrooper. Take a look:

Stormtrooper kitbashing (31)
Stormtrooper kitbashing (32)
Quite a nice reward for the adventurous kitbasher, don’t you think? Plus this information might be interesting both for those who are contemplating a purchase of the Eisenkern Stormtroopers as well as those who already own the kit and want to tie it in with their IG army: Just get some Tempestus Scion heads, and you’re golden ;-)

Another interesting fact: Female Eisenkern models will eventually be available, filling a  gap GW’s catalogue has mostly refused to address so far: Here’s a regular Eisenkern trooper next to Kickstarter exclusive model Ada:

Stormtrooper kitbashing (33)
So which one should you choose?

I’ll be honest with you, I couldn’t even tell you which kit is the better one, because a) both are awesome and b) which is better for you depends on what you are looking for: Both kits are great and, in their respective ways, provide great value for the money. The best possible approach would be to ask yourself what kind of Stormtrooper you are looking for and make your decision from there (or, of course, to just buy a box of each):

Do you want your Stormtroopers visually in line with the eclectic, sometimes outlandish and anachronistic 40k universe? Do you love the little medieval and renaissance touches and are looking for colourful models that channel this particular part of the setting? Then the Tempestus Scions are your thing.

Do you want slightly more futuristic, tactical looking troopers without too many baroque design elements but a noticeable retro feel and tons and tons of options (you can actually use the accessory sprue to build models conversing in SWAT-like sign language, for crying out loud!)? Great, the Eisenkern Stormtroopers are the kit for you.

But even if you come down on either side of this argument, the other kit would still be an awesome purchase. And, owning both kits, I am perfecly sure that I am going to have lots of fun with both types of models.

In the end, it’s really all about being aware of all the options, and that’s what this post is about too: Describing more options for you. In any case, you way want to check out the Dreamforge Games website — chances are, you’ll find something to like there. At the same time, I cannot recomment the Tempestus Scions enough: They are an amazing kit and quite reasonably priced for GW’s standards.

 

Ultimately, the choice is yours. And I really hope that this post has given you food for though and ideas for possible conversions or kitbashes instead of confusing you. If you have any thoughts or questions about either of the kits (or about my first rough conversion attempts), I’d be happy to hear them in the comments section.

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Inq28, Inquisitor, Pointless ramblings, Traitor Guard, WIP Tagged: 40k, Astra Militarum, chaos, conversion, counts as, dreamforge games, eisenkern, IG, INQ28, inquisitor, kitbash, lost and the damned, marauders, renegade militia, renegades, review, stormtroopers, tempestus scions, traitor guard, traitor IG, traitors, Urash's Marauders, WIP

Of trenchers and traitors…

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I am trying my best not to overdo it, but I still find myself playing around with those Tempestus Scions. And after doing all those experiments about different heads and whatnot, I think it’s time I finally show you some (mostly) finished models, right? So let’s take a look. But before we look at the stuff that’s actually close to finished,…

 

1. By request

…several people suggested I show them a couple of additional headswaps, and how could I refuse? I’ll be keeping this short and to the point, though ;-)

First up, in case you wondered what the scion heads looked like on bog standard Cadians:

new head swaps (1)
new head swaps (3)
They are actually a perfect fit: You need to shave down the neck portion, though — which I failed to do for the above pictures, hence the slightly hokey proportions. But from a scale perspective, I think you’ll agree that it should work. And while I was at it, I also tried an Eisenkern Stormtrooper head on a Cadian body…

new head swaps (2)
…and it instantly created that wonderful Jin-Roh look. Even more cutting involved in this case, though, because the neck portion on those Eisenkern heads is huge.

Oh, and while we’re at it, here’s the Eisenkern head on a regular Tempestus Scion, for the sake of completeness:

new head swaps (4)
This may actually be one of my favourite combinations so far! Unfortunately, the fact that the Eisenkern heads only come as part of the larger kit and that you only get just enough heads, this kind of conversion is hardly economical. But if you should find yourself in the possession of some leftover Eisenkern heads, it’s definitely a very interesting option!

2. Straight from the trenches…

After my last round of experiments, I pulled together several of my earlier ideas in order to create a new model: The running cultist legs, Tempestus Scion bitz and Bretonnian head-kitbash were combined to create a soldier with a very distinct WWI trencher vibe. Take a look:

Trencher (9)
Trencher (10)
Trencher (11)
Trencher (12)
Trencher (13)
Trencher (14)
Trencher (15)
Additional bitz are a backpack with an entrenching tool (a bit of a no brainer, really) and a trench knife (one of the daggers from the Tempestus Scions). My experiments in creating a bayonet for the rifle fell flat: While it was easy enough to attach a blade to the rifle, the barrel ended up looking way too long, thereby throwing off the model’s whole composition. However, I believe that the dagger, worn to be quickly available during combat, works well enough as a replacement.

To tell you the truth, I am stupidly happy with this guy, since he is both suitably grimdark and reminiscent of actual trenchers as well as those Warzone minis I keep going on about. I hope to be able to paint him sooner rather than later — a suitable base, complete with duckboards and a muddy surface, has already been built.

Once again, let me show you some possible, different heads for the model, in case you’re going for a different, maybe even more medieval feel:

While the head I used on the model was spliced together from a Bretonnian helmet and a Tempestus Scion head, the heads from the Bretonnian Men-at-arms can also be used on their own:

Trencher (18)
Trencher (17)
I actually think those work just as well, and would basically be ideal if you were after building, say, a Genswick IG force.

I also tried the head with mask and beret from the scion kit…

Trencher (19)
…and it looks just as awesome as it did when used on the Eisenkern Stormtrooper I posted earlier. I have a sneaking suspicion that this head will always look awesome, no matter the model you use it on.

And finally, another really cool option would be to use an Eisenkern head:

Trencher (16)

 

3. Meanwhile, back in the Archenemy camp…

During all those head swaps, though, let’s not forget the intended use for my first batch of Tempestus Scions: I want to turn them into a squad of elite soldiers for Urash’s Marauders. So, any progress on that? You bet!
Here’s my first, basically finished, traitor soldier:

Traitor Elite (8)
As you can see, I have kept the conversion fairly straightforward: The imperial iconography has been shaved off and a couple of chaos-y bitz have been added, a horned helmet from the Marauder Horsemen chief among them. While not everyone might like the horned look, that helmet instantly says elite Traitor Guard to me, plus I believe the paintjob will go a long way towards suitably blending together the different parts.

No follower of chaos would be complete without a CC weapon, of course, and I think I may just have found a great use for all those slightly tacky swords that come with the Khorne Berzerker kit:

Traitor Elite (7)
Every World Eaters player should have dozens of these lying around, but I think they actually work rather nicely, strapped to the traitor’s backpack like that: The sword is just ornate enough to suggest that it may have a ritual significance beyond its use as a backup weapon.

I have begun working on a second traitor and have also made a first mockup of the squad’s champion (or should that be Damogaur?):

Traitor Elite (12)
Traitor Elite (11)
In this case, the scion chainsword was replaced with a suitably chaotic sabre from the Dark Vengeance cultist champion. The head with the grotesk came from the same model. And while a laspistol may not be the most exciting equipment for a squadleader, I chose the arm for its pose, at least for now. One of the two small shortcomings of the Tempestus Scions, in my opinion, are the sometimes freakishly long arms, so choosing a combination that looks right takes some doing (on a semi-related note, those cables connecting the rifles and backpacks are the other element I don’t like: Getting all those parts lined up just so without gluing the model together outright is very fiddly business…).

Anyway, this guy isn’t finished yet, but I think the model will already give you a pretty good idea of where this is going. Here are the three WIP models for the squad together:

Traitor Elite (13)
That’s not all, however: Since the scion kit contains so many bitz, there are enough leftovers to use on different models as well. As I told you in my previous post, I will be using some of these bitz to build some more traitor elites, mostly based on some Vraksian Renegade Militia torsos.

You already know the voxcaster guy:

Traitor Elite (9)
I added some armour plates I shaved off the trencher model to bring him more in line with the scion-based models.

And I also found out that the rifle arms work fairly well on those Vraksian torsos:

Traitor Elite (15)
Traitor Elite (14)
By combining these bitz, the model looks a bit like a missing link between a Tempestus Scion and one of my regular traitors, which could signify the encroaching influence of chaos, I suppose?

A third model uses the plasma gunner arms from the scions for now. Here are the three traitors together:

Traitor Elite (16)
I also built another champion/squadleader model that I am really happy with. Take a look:

Traitor Elite (17)
Traitor Elite (18)
Traitor Elite (19)
The torso came from the Vraksian Enforcers, while the legs are from a WFB chaos charioteer: Both bits were leftovers of earlier conversions, so it was really nice to finally put them to good use! The arms are from the Tempestus Scions, although the weapons and hands were replaced (with a Space Marine Scout pistol and chaos warrior sword, respectively). The head came from a Dark Vengeance plastic cultist. And I also added some additional pouches and gear:

Traitor Elite (20)
This model takes quite a bit of inspiration from PDH’s traitor soldiers which range among my favourite renegade models. I am really happy with how this model has turned out, because it really fits my idea of Traitor Guard to a t!

Traitor Elite (22)
And here are all the “Vraksian bases” traitors so far: Keep in mind that these were all basically made from leftovers from my bitzbox:

Traitor Elite (21)
What I especially like about these models is that they could arguably be used alongside the scion-based traitors in one large squad – granted, there’s a bit of variation, but that’s chaos for you – but they could also be the beginnings of a second squad of traitor elites.

So yeah, after all the headswapping businesss, I hope I’ve managed to convince you that some actual models will be coming out of this in the end! I would love to hear your feedback on any of these!

Have a happy Easter, everyone! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, WIP Tagged: 40k, Astra Militarum, blood pact, chaos, conversion, eisenkern, IG, imperial guard, inquisitor, kitbash, lost and the damned, marauders, renegade militia, renegades, stormtroopers, tempestus scions, traitor elites, traitor guard, traitor IG, traitors, trencher, Urash's Marauders, WIP

Elite Traitors

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Due to all the Nurgly fun, I totally forgot that I actually have some new painted models to share with you — can you believe that? These have been finished for a while now, and if you are frequenting one of my various threads on the forums, you may already have seen them. But still, let’s take a closer look:

The models in question are the elite soldiers for my Traitor Guard detachment, Urash’s Marauders, that I started working on alll the way back in April, when the Tempestus Scions were released. I used a combination of bitz from that kit, the Vraksian Renegade Militia and a couple of other sources…

Traitor Elite (15)

I am actually really happy with the way these guys have turned out! So allow me to walk you through the different members of the squad and take a closer look.

Here’s the first painted model:

Traitor Elite (05)
Traitor Elite (17)
As you can see, this is basically a Tempestus Scion with some tastefully applied spiky bitz ;) This was my first actual test model for an elite traitor Stormtrooper, and I think it works: The horned helmet may not be to everyone’s taste, but I think the guy really looks like a tough as nails elite trooper in the archenemy forces.

As for the colour scheme, I knew I wanted to use the same general colours as in the rest of my Traitor Guard detachment: Mainly dark grey, crimson and brass (with silver and brown for the medals and leather parts, respectively). All of my traitors are wearing dark grey fatigues in one form or another, so I repeated that here. In order to show that these guys are the cream of the crop, however, and far more heavily armoured than the rank and file troops, I chose to expand the use of red, painting all the armour plates with it. The result is a colour scheme that still looks like it belongs to my Traitor Guard but provides some contrast for these guys.

Next up, a Plasma Gunner:

Traitor Elite (10)
Traitor Elite (14)
Traitor Elite (13)
Traitor Elite (12)
Traitor Elite (11)
The model only uses a right arm from the Tempestus Scion kit. The rest of the bitz came from the Vraksian Renegade militia, the Chaos Marauders and Space Marine Scouts, respectively. Oh, and I used a Skaven speartip in order to create a suitably nasty looking sword. My plan is for the models in the squad to use different combinations of bitz from the same four or five kits, with certain elements (such as the paintjob, the use of scion shoulder pads etc.) creating a feeeling of cohesion, even if the models themselves are looking slightly different.

So, not much to say about the guy with the plasma gun, except for the fact that I LOVE painting blue plasma coils and will go out of my way to give as many of those as possible to my models, even if I am not even a huge fan of plasma weapons in games. Oh well…

Now here’s where it gets more interesting: The next model is the squad’s voxcaster guy:

Traitor Elite (06)
Traitor Elite (07)
Traitor Elite (08)
The model basically started out as an attempt to salvage a Vraksian torso (minus the head) that I had left from a different conversion. When messing around with a couple of bitz, I realised that the model would make a reasonably cool radio operator, so that became his role. What I really love about the model is the way it seems to clutch the speaker unit close to its cowled head: You can easily imagine this guy screaming into that mouthpiece at the top of his lungs — or whispering menacingly:

“Can you hear the voices too?”

But then, maybe he’s just making prank calls to the enemy headquarters, demanding to one Commissar I.P.Freely?! ;)

One last detail I really like about the model is how its entire head has basically been painted in the same base colour. The contrast between his mask and skin was created by careful application of different washes:

Traitor Elite (09)

And finally, the model I am the most happy with (and easily one of the best models I have painted in quite a while): The squad leader:

Traitor Elite (03)
As I’ve said before, the conversion itself was an attempt at channeling the excellence of PDH’s traitor soldiers (because those are just about the best Traitor Guard conversions in existence, along with Dave Taylor’s Blood Pact). I think I was reasonably successful in my endeavour, and I am really happy with the conversion! Those who remember the model’s unpainted incarnation, however, may notice that I’ve made some last minute changes to the model:

The chaos warrior sword the model wielded in its earlier incarnation was replaced with a nasty, curved Goblin sword for example: I think a vicious, slightly primitive weapon is just a far better fit for a traitor officer. I also added a bundle of Imperial dog tags on the officer’s belt, which makes for a nice bit of visual storytelling, if you ask me.

Traitor Elite (02)
Oh, and I also added a slightly shaved down chaos warrior helmet to the belt. A beautiful little touch I picked up from one of PDH’s wonderful models — the idea was just too good, so I had to nab it:

Traitor Elite (17)
This model was actually the first member of the squad I painted. And I really only started on the rest of the models because I was so happy with him: In a way, he perfectly embodies what I think Traitor Guard should look like, and if I were to completely re-do Urash’s Marauders today, I suppose he would become my template for the entire project.

At four models, the squad isn’t all that big at the moment, but I am confident that will change soon: Another “Chaos Scion” has already been built and is ready for painting. And I will definitely have to add a suitably imposing icon bearer to the squad. For now, though, I’ll happily consider these first four guys a successful forage into the world of elite traitors ;)

I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

Traitor Elite (16)


Filed under: 40k, Chaos, Conversions, paintjob, Traitor Guard Tagged: 40k, chaos, conversion, counts as, kitbash, lost and the damned, marauders, paintjob, renegade militia, renegades, tempestis scions, traitor guard, traitor IG, traitors, Urash's Marauders

Khorne’s Eternal Hunt — the 2016 Parade

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In between all of the unpainted plastic, let’s look at something a little more colourful this week, because it is that time of year again: I’ve made the most of the good weather and assembled the World Eaters’ entire 4th assault company – or at least the part of it that has actually been painted so far – for a new round of army pictures.

Now I’ll have to admit that there haven’t been that many additions to the force since last year’s showcase article (except for one pretty big addition, but we’ll be getting to that), but all in all, the army still remains my biggest hobby achievement.

Just to remind you, this is what Khorne’s Eternal Hunt looked like back in 2012, the year I started this blog:

WE_Army05
And this is the army earlier today:

Khorne's Eternal Hunt 2016 (1) big
Quite a development, if I do say so myself! At least for a glacially slow and immensely lazy painter like yours truly… 😉

The most noticeable addition to the army is the towering form of Gilgamesh, my converted Chaos Knight, now finally marching to war alongside the 4th assault company’s coterie of Daemon Engines:

Khorne's Eternal Hunt 2016 (7)
Another part of the army that I am still tremendously happy with is the Master of the Hunt, Lord Captain Lorimar, surrounded by his Terminator bodyguard, Lorimar’s Fist. Take a look:

Khorne's Eternal Hunt 2016 (3)
Khorne's Eternal Hunt 2016 (4)
Khorne's Eternal Hunt 2016 (5)
Khorne's Eternal Hunt 2016 (6)
And there are many other parts of the army that make me happy whenever I look at them. For instance, this was just a happy accident, but I really love the way my true scale Khârn seems to get psyched-up for battle in the following picture:

Khorne's Eternal Hunt 2016 (9)
And I didn’t even stop with the World Eaters either, but took photos of my entire 40k Chaos collection while I was at it! Next in line was my small detachment of Traitor Guard, known as “Urash’s Marauders”:

Urash's Marauders 2016 (2) big
Now this certainly isn’t a big army by any stretch of the imagination. But then again, it’s a rather sizeable collection when you consider the fact that these guys were mainly built on a whim, back when there weren’t even any proper rules for using Traitor Guard (beyond the Vraksian Renegade rules put out by Forgeworld, that is). Anyway, the Marauders can provide some support to the 4th assault company when needed, plus most of the models can do double duty as cultists in a CSM army.

I’ll really have to return to these guys at some point: Looking at them again makes me realise how happy I am with my chaotic Tempestus Scions:

Urash's Marauders 2016 (4)
I still have an unpainted icon bearer for this squad — maybe I should paint him next?

Anyway, it’s a fun little army project that can complement my World Eaters but can also work on its own — at least from a visual perspective 😉

But there’s more: Over the years, I have dipped my toes into several smaller chaotic warbands and sub-factions, and each of them could be expanded into a stand-alone warband or detachment at some point. For instance, remember the four models I built back when the then-brand-new 6th edition Codex Chaos Space Marines was released? One Astartes for each of the Cult Legions:

Followers of the Pantheon
I tried to capture the visual quintessence of each of the four legions aligned with a major chaos power, and I am still pretty pleased with the outcome. From left to right: Malchius Blight of the Death Guard, Gades Elphenor of the Emperor’s Children, Suresh Asp of the Thousand Sons and Targon Kel of the World Eaters.

Read more about his project here, in case you are interested.

Then there are my Blood Wolves, of course, created to fill the role of Chaos Space Marines with the Mark of Khorne in my World Eaters army:

Blood Wolves (2)
Joras Turnpelt and his damned brethren surely warrant some more attention — in fact, I have quite a few models already built for a whole squad of Blood Wolves. Ahh, so much unpainted plastic, and so little time (and, let’s face it, even less discipline).

There’s a squad of Plague Marines big enough to actually use in games, if the 4th assault company should ever require their scrofulous assistance:

Nurglite Detachment
Let’s not forget Warsmith Greimolt Sturm of the Iron Warriors and his first two soldiers, either. Iron Within, Iron Without!

Iron Warriors
Once again, these are merely the first models for a small kill team of Iron Warriors that will definitely be finished one of these days! Scout’s honour! 😉

Oh, and last -but very definitely not least – is PDH’s wonderful version of Lord Zhufor the Impaler, given to me as a fantastic gift a while ago:

Lord Zhufor by PDH (1)

Lord Zhufor by PDH (2)
So yeah, that’s the painted part of my 40k chaos collection. I just love chaos in all of its colours (especially in red, though), and I actually see the many projects I have already started – or partially finished – as great little or small hobby endeavours to get back to whenever I feel like it.

Anyway, so much for my collection. I hope you’ve enjoyed these latest pictures and I would love to hear any feedback you might have! As always, thanks for looking and stay tuned for more! 🙂

Khorne's Eternal Hunt 2016 (2) big


Filed under: 40k, Chaos, Conversions, paintjob, Pointless ramblings, World Eaters Tagged: 40k, army showcase, blood wolves, chaos, chaos lord, chaos space marines, conversion, death guard, Iron Warriors, khorne, khorne's eternal hunt, kitbash, lost and the damned, marauders, paintjob, renegade militia, renegades, traitor guard, traitor IG, traitors, Urash's Marauders, warband, world eaters
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